Fun family games that are not Scrabble or Monopoly


A board game is a great way to bring the family together or bring out a competitive spirit, but there are only a limited number of times you can play the same classics before they start to feel a little bit old. Here are some great titles for families looking to branch out, whether it’s storytelling or challenging.

Settlers of Catan is the best-known and most family-friendly choice for gamers looking to immerse themselves in the world of more complex table games. Earn victory points by building settlements and use those settlements to accumulate more resources for cities and development maps. The game works with three to four players, but the addition of expansions can accommodate even more people.

Dixit’s creative and totally unique storytelling-focused game is perfect for imaginative kids and adults alike. Suitable for three to six players, this game uses beautifully illustrated maps as starting points for making up and storytelling as a group.

In Ticket to Ride, players fight to become the greatest baron of the railroads. Earn points for building railroads across North America, and bonus points for connecting major cities or building the longest continuous railroad. Additional extensions are planned on other continents, and we can even imagine a future where trains will be able to cross the oceans. You can even use Amazon Alexa for a guided game tutorial.

This midweight game is ideal for families who want to get into a more strategic game. Players pass a hand of cards, choosing between building world wonders and monuments, waging wars, and collecting science cards. Games only take 30 minutes to play and the game works with up to seven players, making it a great choice for large family gatherings.

This game is the perfect choice for fans of Taboo, Scattergories, or any activity that requires finesse with words. Code names pit two teams against each other, competing to correctly identify their field agents, who are referred to on a game board by their one-word alias. The “spymaster” of each team must warn the rest of his team with a clue that will help them identify these agents, without triggering the assassin.


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