Lemnis Gate review – 4D chess with guns
Lemnis Gate from Canadian developer Ratloop Games reimagines the move-versus-move approach to turn-based combat as a smooth first-person shooter with time-loop mechanics, taking place in colorful arenas across the galaxy. It’s a tough game, but that makes it all the more rewarding when you’re able to score a win.
If you’ve ever played a simple board game like Connect four Where Monopoly then you are probably familiar with the turn-based genre. One of the two (or more) players makes a move, and another player moves to counter that move or move towards his own objective. The most popular version of this formula is the game of chess, where equally balanced black and white pieces compete in a square arena on an eight-by-eight grid. Each piece has a specific goal, with each player’s final goal being to eliminate the opposing player’s pieces and force a “checkmate” claiming their king.
Popular games like Advanced wars and Into the breach stick to the traditional isometric grid system, while titles such as Chronicles of Valkyria and X-COM give the player more freedom to find their way. Lemnis Gate takes this idea even further by introducing a recursive time limit and AI players to the mix.
Fight, die, repeat
It works like this: you start with a pool of 10 “heroes”. When you join a match – one on one or two on two – you select one of the seven heroes, at which point the game shifts to a first-person perspective, and you have 25 seconds to do as much damage as possible. When your move is complete, those 25 seconds of action are programmed to repeat indefinitely on the battlefield. The clock resets. Now it’s your opponent’s turn to pick a hero and attempt to thwart the timeline you’ve just created, or pursue their own goals. After 25 seconds, the clock will reset and the first player draws another hero. This back-and-forth interaction continues until both sides run out of heroes and the final score is tallied.
Throughout the match, your hero’s timeline can be interrupted by the untimely death of your opponent. You can then attempt to protect your former hero and overpower his attacker on your next move, or switch to another target. This means that whenever you are killed while building a timeline, you are allowed to continue playing as a “ghost” for the remaining seconds, your actions saved to be put into action if you manage to do so. somehow to keep you from being killed in a later move. .
The arena becomes increasingly crowded with more and more heroes acting (and interfering with) each other’s timelines, the end result being 25 seconds of sheer carnage, as your “pieces” clash in one. frenetic overlapping battle. If this all sounds complicated, it’s because it is, at first. The fastest way to learn is to jump into a match and experiment.
Cause and chaos
There are four main game types: Salvage, Seek and Destroy, Capture, and Direct Deathmatch, each requiring a unique approach to achieve victory. Your heroes come in the familiar tropes of competitive first-person shooters dating back to the days of Team Fortress: the Quick Scout, Heavy Weapon Type, Sniper, Engineer, Wrecker, and so on, with a few “specialized” units. , like Karl the robot, who dons a laser and a disposable shield. Each character has a primary weapon and a special ability, like building a sentry, cluster grenades, or even bullet time.
The most intriguing and dangerous hero, in my eyes, is the Toxic Trooper, who can spray puddles of acids that harm enemy players as well as their own. Heroes can be upgraded between games using experience gained in matches through a curious non-linear skill tree, where each unlock reveals a new outfit and the choice of several upgrades. These “upgrades” improve some stats while lowering others, allowing you to customize your preferred playstyle.
In Lemnis Gate, a lot of frustration comes from a wasted movement, either because of a wrong path, a lack of time or being killed before having a chance to do good. I’m ashamed to say that I was “that guy” who left a game early because I saw no prospect of winning. That is, until I find out that a hero and a movement can make all the difference, even down to the buzzer, by sheer luck or bravery.
While Lemnis Gate is absolutely a game of skill about how best to use the tools at your disposal when interacting with the environment and the enemy, there is a degree of luck with every encounter that keeps things fresh and totally unpredictable. You could be killed by friendly fire, or accidentally kill one of your own, and even the best known and most accomplished player can be dethroned from left field by a stray rocket disrupting their timeline and burying them under the effect. domino of cause and effect that follows.
Meet me on the battlefield
The current player base is consistent enough that finding a match isn’t difficult, especially since only two players are needed to play. The short time limit, small arenas, and semi-permanent gameplay require you not only to be a good shooter, but also to be quick and able to handle your actions wisely. It creates a more stressful and punishing atmosphere than other popular shooting games like CS: GO, where redemption is just a reappearance. Fortunately, the controls are simple and perfectly responsive, as is the framerate, and the guns feel heavy and responsive. The voice acting is quirky and precise, giving each hero a memorable personality on par with games like Monitoring. The graphics are crisp and the color scheme is suitably sci-fi without feeling too serious.
Even if you are not a fan of competitive shooters, or actively avoid them (like me), Lemnis Gate worth a visit because of its original mechanics and elegant presentation. It features a tactical sandbox with smooth shooting action in short, fast-paced matches, where the rush to victory is second to none.