Nearly half of American families have BANNED monopoly game nights because of fights

Just too risky! Nearly half of American families have BANNED Monopoly from their game nights due to fights over cheaters and sore losers

  • One in five people had to permanently oust a board game because of scuffles
  • Hasbro Monopoly Takes Biggest Share of Bans at 44%
  • UNO and Sorry! are the next two most expelled
  • A board game manager says collaborative games, with players working as a team, can help alleviate negative emotions
  • Eleven percent of people have seen a fight break out during a game










Nearly half of American families have banned Monopoly from their game nights to prevent the fun from turning into a fight.

That’s according to a recent OnePoll survey, which found that one in five people have put away a board game at home after suffering too many fights and sore losers.

Most banned of all is Hasbro’s Monopoly, whose metallic battleships and top hats were shelved by 44% of survey respondents.

Monopoly leads the pack for banned games, with 44% of people having to take a game out of rotation choosing the iconic Hasbro real estate game (file photo)

TOP 5 MOST FORBIDDEN BOARD GAMES

Monopoly – 44%

UN – 37 percent

Sorry! – 27 percent

Scrabble – 25%

Jenga – 24 percent

OnePoll conducted the survey of 2,000 people for Z-Man Games, best known for its collaborative board game Pandemic.

Twenty percent of respondents said their game nights are “often or always” disrupted by competitive or hostile behavior.

The most common outbursts include someone quitting because they’re losing (46%), someone accusing another player of cheating (44%), and two or more players arguing (44%).

Only 22% of people had to ban a particular game, and another 22% had to ban a specific player.

Thirteen percent of people admit that they are the problem “most” or “every time”.

“Competition brings out the best in some people but the worst in others,” said Justin Kemppainen, director of brand management at Z-Man Games. “It can manifest in small ways, like low-level grunts and sulks while playing, but it can explode into shouting and fighting, which can ruin a gaming experience.”

This was the case for 11% of respondents, who said they had witnessed a physical fight.

Kemppainen recommends moving from competitive games to more collaborative games.

A recent OnePoll survey found that one in five people put away a board game at home after suffering too many fights and sore losers.

A recent OnePoll survey found that one in five people put away a board game at home after suffering too many fights and sore losers.

“Being on the same team and battling a common enemy in cooperative play can create a sense of shared triumph in victory or shared grief in loss,” Kemppainen said. “Better yet, all negative emotions are directed at inanimate cardboard rather than at people!”

The researchers also found considerable differences between ages.

Seventy-one percent of baby boomers over the age of 57 say they are “never the problem,” compared to 57% of Gen X, 38% of Gen Y and 24% of Gen Z.

Nearly half of baby boomers prefer to play one-on-one, while Gen Zers are much more likely to prefer working in teams (38%).

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